As the last stage of a trainee selection process for Vale S.A., we developed an online escape room.

Developed in a 2 month period, the game is up to 10 players in a 40 minute session, to solve up to 3 puzzles, and a narrative involving rescuing Vale employees after a catastrophe.

My responsabilities as lead game designer and producer were:
- Designing core mechanics and systems for the game;
- Prototyping and testing the puzzles;

Developed by: Loud Noises, 2020.
Platform: VIdeo game escape rooms
Tech environment: Unity, Photon, Git, Photoshop, Illustrator.
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