Headblaster is a fastpaced retro-arcade experimental drug survival! The player has to collect medicine to control the character's headache and stress in a randomly generated city. The higher the stress, the closer to death, but also the more powerful the player gets.

My responsabilities as lead game designer and programmer were:
- Developing the game concept;
- Designing core mechanics, systems and additional content to communicate the game concept;
- Programming the game on Game Maker Studio;

Developed by: Loud Noises, 2013.
Platform: PC, Linux.
Tech Environment: Game Maker Studio, Git, Photoshop​​​​​​​
Headblaster received national and international recognition. The game was finalist at BIG Festival 2013 on Revelation Brazil category and at SBGames 2013 on the Best PC Game category. Headblaster was also showcased on FILE Festival in 2014 and Print Screen Festival 2014.

You can play Headblaster here.
What the media said about Headblaster

“Headblaster Is Frantic, Hilarious, Head-Exploding Fun"
-Natham Grayson, Rock, Paper, Shotgun

“Freeware Pick: Pop pills and pedestrians until your brain explodes in Headblaster"
-Paul Hack, Indie Games

“Headblaster by Loud Noises raises a middle finger salute and screams out ‘fuck it - let’s take some drugs!’ before exploding onto your screen in a short-lived yet riotous cacophony of fun.“
-Anton MacArthur - RGCD

“Headblaster is an addictive, punishing, and extremely fun game. If only more developers would strive for these three qualities… the video game industry would be a much better place."
-Anton Frackowski - Hold.Start.Select.
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