The Albert Einstein Israelite Hospital wanted an escape room to their more than 24,000 employees. The main objective was to train, in a playful way, the day-to-day care of the hospital in relation to safety, health and the environment. 
An escape was created in which players assume the role of security experts and have to investigate what happened on a space station in order to rescue an astronaut from their team in time.

My responsabilities as lead game designer and producer were:
- Designing core mechanics and systems for the games;
- Prototyping and testing the games.

Developed by: Loud Noises, 2020.
Platform: Physical escape room
Tech environment: Photoshop, Illustrator, Corel Draw.
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