A training game developed for trainees and managers of Renner stores, where they had to think strategically about the day-to-day challenges of the store, with situations with customers, with the team and emergencies.

There was also a version of the game for visual merchandising training in store windows.

My responsabilities as lead game designer and producer were:
- Designing core mechanics and systems for the games;
- Prototyping and testing the games;
- Managing the art team to develop the 2D pieces necessary for the puzzles;
- Supervise the board game production;

Developed by: inFunWeTrust, 2018.
Platform: Board game
Tech environment: Photoshop, Illustrator, Corel Draw.
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